RCBasic v4.11 Released


RCBasic v4.11 is available for download. It adds a few new functions, a lot of new examples, and it fixes some major bugs.


New Features

  • New animation functions were added for tweening between frames in an actor
  • New physics functions were added to Actor's for setting restitution, contact damping/stiffness, and setting and checking properties for continuous collision detection
  • OPTION EXPLICIT setting was added to RCBasic Studio.  It can also be used from the command line by passing --option-explicit flag to rcbasic_build
  • A few new examples were added including an example of loading a BSP map and applying some basic FPS controls, a simple 2D platformer project made with Nirvana, and a few others showing of some new features


Bug Fixes

  • Fixed GetSpriteCollision() only returning true when collision first happens. It will now report true as long as the 2 sprites are touching.
  • Fixed TRIMESH shape causing a crash when used with animated actors.
  • Fixed memory leak in floodfill
  • Fixed an issue with Triangle() not drawing anything

Also, RCBasic v3 downloads have been removed from this page. I will have them posted on the RCBasic 3 github repo for those who still want the old version.

Files

RCBasic v4.11 for Windows 214 MB
20 days ago
RCBasic_v411_Linux64.tar.xz 160 MB
20 days ago
RCBasic v4.11 Android Distributable 875 MB
20 days ago

Get RCBasic - BASIC Programming Language for Games

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