RCBasic v3.20 Release
This is probably the biggest update RCBasic has had since 3.0. There is a lot of new features, some bug fixes, and quality of life improvements.
Here is the biggest new features:
- Unicode Support - You can now use unicode characters in strings. It is seamlessly integrated with RCBasic's current string functions so you will not need to make any change to your code.
- Debugger - You can now step through code or let it Quick Run and stop when it encounters an error. Currently the only errors it will detect is array memory leaks and divide by 0 errors.
- Built-in Matrix Functions - You can do all basic matrix operations.
- Parallel Processing - Right now the only parallel processes that can be ran are on matrix operations but this is planned to be expanded in the future.
- Symbol List in RCBasic Studio is now sorted alphabetically
- ArrayCopy and ArrayFill Operations
- Over 70 new functions to play around with
- RCBasic Studio will now open a terminal when running on any Linux System using XTerm
- RCBasic Studio dialogs have been resized to display correctly in Wayland
- Android and Web builds have been fixed
- A few bugs with some string functions have been fixed (mainly RTrim and Trim)
- There has also been a number of minor optimizations for speed but it will probably be unnoticeable for most developers
As is the case with every new release I appreciate bug reports and feedback to help me improve the next release. Also, going forward there probably won't be anymore support for MAC or IOS since the crappy old mac book I was using has finally crapped out. It was an x86 Mac so I wasn't able to build for M1/M2 processors anyway.
Files
RCBasic 3.20 For Windows (64-Bit)
Feb 25, 2023
RCBasic 3.20 For Windows (32-Bit) 136 MB
Feb 25, 2023
RCBasic 3.20 For Linux 129 MB
Feb 25, 2023
Get RCBasic - BASIC Programming Language for Games
RCBasic - BASIC Programming Language for Games
Easy to use programming language for game development
| Status | Released |
| Category | Tool |
| Author | n00bCode |
| Tags | 2D, basic-programming-language, development, Game Design, Game engine, GameMaker |
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